I created this EDI model as an attempt to create a person based on perspective photos of the character, the texture is acquired of course and thus will not match perfectly with the model but is shows concept like my Intrepid.
I learnt a fair bit about working with the smoothing tool and quick smooth features of maya, when trying to create realistic curves in the necessary areas of the character.
Someday I want to get back to this model and improve the face and finish her hands.
I also want to import this into Unity and use its Mecanim system to animate it in-game.
I learnt a fair bit about working with the smoothing tool and quick smooth features of maya, when trying to create realistic curves in the necessary areas of the character.
Someday I want to get back to this model and improve the face and finish her hands.
I also want to import this into Unity and use its Mecanim system to animate it in-game.