The result of a great amount of Effort for my Computer Game Technology Module at University.
This was my first Model I ever made, starting with a flat cylinder; I added many cap divides and moved the Vertices to appropriate locations so I could bring them up in steps to create the dome like shape.
The Body was a cylinder also, I slowly resized the shape as it went back and had to redesign the back faces to create the landing bay back area and such, the arms extended from that.
The Nacells on the sides were made from a cube with with added divides to create the shape.
The Textures were Screen Snipped from the Game Star Trek Online, of which I have this ship in the game, and then applied to the UVs.
This was my first Model I ever made, starting with a flat cylinder; I added many cap divides and moved the Vertices to appropriate locations so I could bring them up in steps to create the dome like shape.
The Body was a cylinder also, I slowly resized the shape as it went back and had to redesign the back faces to create the landing bay back area and such, the arms extended from that.
The Nacells on the sides were made from a cube with with added divides to create the shape.
The Textures were Screen Snipped from the Game Star Trek Online, of which I have this ship in the game, and then applied to the UVs.