Kill Who, was the 2014 Global Game Jam, that I worked on with five others up in Stafford University, I was the primary programmer and worked with the rest of the team.
The Jam was a good experience, communicating with the others on what they wanted from the game, and listening when called upon on how possible it was to add a new feature; often doing my classic 20 seconds of sifting through different ways to implement the idea in a way that allowed easy extension of modification due to the nature of a Jam being time limited.
Overall it was a good experience, and if requested by a relevant body of individual I would gladly share the implementation of the code of explanation purposes.
The Jam was a good experience, communicating with the others on what they wanted from the game, and listening when called upon on how possible it was to add a new feature; often doing my classic 20 seconds of sifting through different ways to implement the idea in a way that allowed easy extension of modification due to the nature of a Jam being time limited.
Overall it was a good experience, and if requested by a relevant body of individual I would gladly share the implementation of the code of explanation purposes.